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The license is in human language like this: Creators own their assets. To answer you as clearly as I can(I understand those terms and conditions can be long to read): Thanks for testing and uploading your asset. By now, file size is limited by 500 MB, but I understand on metered connections this info should be there before you download.
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What an embarrasing bug Although thanks to testing we fixed allready many different bugs, nobody of our friends who tested before the release obviously uses this feature - wil be fixed asap.blend file, and send it to a renderfarm, or to another computer. This enables you to zip this directory with. If your file is allready saved somewhere else (which should be before you start dragging objects to the scene) then a subdirectory is created and all assets are copied to this directory. When BlenderKit add-on downloads a file on your hard drive, it saves the file first in your ‘global’ directory. I will try to find time in the following days to come back to the animation.
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It is simple math in the end and we believe it is great, but it’s new and not conventional way of thinking about providing 3d models. I have myself already some experience explaining this to people and I can confirm, it takes time.
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